Last week, I came to the realisation that my game programming ambitions will take far too long to be realised while I remained a salaried, 40 hour per week employee.
So, I've decided to take the plunge and work on a contract basis, leaving at least 1-2 work days available for other opportunities. I've already started networking, and have met several interesting characters who might be interested in working with me on game related projects. I have about 3 weeks left in my current permanent role, and after that will be seeking short term contract work to fill the gaps. I'm a bit nervous about the risks I'm taking, but I believe that no progress can occur without some measure of risk.
Tuesday, November 07, 2006
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